Since I check DA more casually than I do planners and notes and Open Office documents...Art for books:
Refine the current world map to make it upload-worthy (at least a decent sketch, as my current reference is like...bad. Usable. But baaaad.
City map of Tarvin
City map of Lumaris
City map of Nobilon
City map of Hazel Wing
City map of Eko
City map of Aruln
Four-legged dragon species
Various prey and predatoral species native, ie the "magical" counterparts to known species
3. Main architecture buildings/settings
Ship designs for the main trade posts of the world
Machine Under the City
the Blood Temple
Temple of Nobilon/Hazel Wing
Temple of Tarvin
the great hall of kings
Racing/fighting stadiums/arenas (Hazel Wing, Underground Trade, and Tarvin -relevant)
Council of Fienyn
Council of the Pyrasi Government
The Crescent Isles
The Aeteli Realm
Talius High Priest/Vassal of Aidian
there are too many more to list, but ffff will later sort by book if I haven't gone through all these.
Pretty much any and all WIPs in the works, I need to finish and then evaluate.Writing Limora
This is the heftier task, as once the world building is complete (which will be, if in note form in various sketch/notebooks) you'd think the story would just fall into place but that's not how it works. Not for me, anyway. It helps in giving me barriers and constructs (Social and physical obstructions) so that conflicts will undoubtedly happen and can change the course of someone's timeline. But, I need to figure the overall tone, message, and feel of the book while plotting it out and making sure the characters all stay in character.
Book I, Fall of Tarvin was complete, in the planning stage, but now I've done so much future-world building that it is no longer entirely accurate. So, updated to do writing list:
Rework plot for Voices v1, 2, 3 -
begin with the overall plot,
break it down into Archs.
Once each Arch is developed, break those down into chapters.
Remember that writing is an art, and if you want the overall picture to look well, start with the bones and make sure the muscles and tissue attaches accordingly, in the most fluid way possible, so as to look confident and effortless. Not rigid and flat.
The subsequent series is subject to changing based on what happens/doesn't happen in this first series. This is the prequel to the characters that I created some 15 years ago, and their personal stories will unfold based on what happens here. Fortunately there are some things that won't change, but there is still a lot of wiggle room.
Essentially, a lot of art and a lot of writing in the works.
Just need to finish my commissions and then I'm essentially free. Maybe.